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HORIZON
PBR workbench · Unreal Engine
01 Source
02 Generate
03 Inspect
04 Export
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Source
Normal
Height
AO
Roughness
ORM+H
Relight · Validate
Load a texture or try the sample relief to begin.
Light azimuth
Light elevation
Auto-sweep light
Show 2×2 tiling
Flag uncertain pixels
Tiling mismatch
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Ambiguous pixels
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Noise spikes
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Resolution
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